Raytracer 3 (with triangles)

Image

Updated with arbitrary triangle rendering using vertex and index buffering.  Normals are currently calculated on the fly which is fairly bad.  Will fix that…

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s