Offline Raytracer Day 2 (part 2)

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Just implemented some cool upgrades.

  • Radiosity via recursive ray tracing
  • Coloured surfaces

The downside is that this is slow…. really slow…

It really means that I will have to make use of multi-core threading on the CPU very soon.

I also want to implement reflective mirrored surfaces, so I can hope to see some caustics on the ground.

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