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Tag Archives: Offline Raytrace Ambient Occlusion Ray Trace C++ SDL

Offline Raytracer Day 1

January 10, 2014 by BitHack

Image

First milestone render of my offline ray tracer project, which builds upon my real time raytracer.

Here the lighting is entirely contributed by ambient occlusion.

Still on the to-do list is:

  • area light sources
  • recursive ray tracing (radiosity)
  • colored cornell box
  • different materials
  • more as i think of it…
Tagged Offline Raytrace Ambient Occlusion Ray Trace C++ SDL | Leave a comment |

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